Good day. Before you start a review of the game directly, I want to note 2 very important factors that will be fundamentally attended in this review.
1. The review was created exclusively with the aim of popularizing this game and only its most important aspects will be affected in it in order to show at least part of its huge potential. All more complete and necessary information in the form of Vika and Gaida You can download the game here

2. An important aspect that I want to emphasize is my illiteracy, out of respect for the reader I want to ask for forgiveness for this factor, I hope you will understand me)

"Lose fun" here is the main slogan that is guided by the game. This statement characterizes her whole plan as well as possible. The author of this statement is Tarn Adams, he is the “Toady One”, which is the only developer of the game, and to this day has been developing it since 2006.
You can ask the question on the move, and what is the game in this game so much is being developed? Graphics? Animation? Plot or modeling? On all these aspects you can say for sure no.
What is Dwarf Fortress? This is primarily a “sandbox” in the Roguelike style, with elements of the “God of God”, strategy, and thanks to the second mode of the game “Adventure”, we are given the opportunity to play one hero who is looking for adventure.

Looking at the schedule, and to be precise at its absence, an unprepared player can fall into some bewilderment. The question “How to play” immediately arises? Unfortunately, the main problem of the game (although many experienced players do not think so) is precisely the graphics. In many ways, it is saved by graphic versions of the game, which replace the standard pseudographic ASCII, with more understandable images. But the graphics are not the only trouble for the beginner who to try to master it and at least somehow understand. Among other things, due to a huge abundance of the text, the game still cannot completely translate, which means that the game is supposed to be in English. Probably the last bullet in the head of the beginner becomes its very system, or rather the created world and direct gameplay.

There are even a joke of experienced veterans on this topic, t.To. The threshold of entering the game is clearly not for the faint of heart

Gameplay: It is worth assuming that casino sisters during the first development of the game, an inexperienced player might think that the game is very similar in gameplay with Rimworld, Gnomoria, and other strategic “Sandbox” games, but here it is worth noting that they are similar to DF, it is worth noting even such a fact that Marcus Person expressed his preference to create minecraft similar to similarDwarf Fortress.
Starting the game, we seem to be engaged in such a trivial thing as the creation of the world. When generating the world, in addition to the usual bioms, animals and plants, cities, their inhabitants, cities of elves, people, goblin settlements, various dens of randomly generated creatures are generated.

It is very important to emphasize the fact that the game has a difficult game system, and from that it is hardcore. The whole world lives according to its own laws, all that the player can do is partially interfere in the process by changing only its small parts, everything else is independent of the player. A war can go among various fractions, some can destroy the cities of others, and somewhere in a distant cave there is a revived dragon skeleton and waits for its hour. Trade is constantly taking place in the world, caravans are moving between the cities, if you create your fortress somewhere on the glacier, then most likely the caravan may simply not reach you.
Before landing, we certainly must prepare. In the presence of the starting 7 dwarves (in which of course the reference is traced to 7 gnomes), we spend all the starting glasses on the formation of dwarves their food, instruments, animals, and most importantly for alcohol. There is only one essence, if the dwarf drinks beer, he is happy if he drinks water, he is unhappy. Each dwarf is a person, with his own, please note, thoughts, needs And ideas. If you do not satisfy the desire of the dwarves in the latter, then he can go crazy, and start to smash everything in the fortresses, then he will have to somehow calm him down, and most likely it will be a crossbow. Moreover, when he dies, his relatives can also be upset and begin to fall into the rabies of Tantrum, which will ultimately lead to the so-called “tantrum spiral” when everyone beats a friend-firing, some calm down, while others beat them again, and so in a circle in a circle. The game is simply saturated with such logic, and corresponding to humor, from which the slogan appeared!

Having gained all the most necessary, we land at the point we need. Depending on what place we chose on the map, our play location will depend. We cannot get out for its limits, but other factions and accidentally wandering creatures will constantly visit the fortress. There is a huge number of development paths, you can create a wooden ground city, you can dig a fortress in grief, underground, if there is a desire, a huge number of tasks that can be performed solely for your own interest.
It makes no sense to go into the smallest strokes of game mechanics, because it is immediately worth moving to one of the most funny components of the game, this Siege.

The combat systemAnalogues to her, personally I’m in the person of the reviewer, I just don’t know. Every creature in the game, whether it is a person, dwarf, elf, goblin, a skeleton of a dragon, a living dragon, a huge slug has no limbs and organs, absolutely every creature has a structure of his body. If living creatures have such details as leather, subcutaneous fat, muscles, internal organs (light, brain, heart, etc.D.), then the dead or all other sophisticated entities may simply and not be, therefore, to destroy them will have to try very hard.
An absolutely normal situation in the game, if not particularly lucky dwarf, was pressed with a sledgehammer on the head and did not make her, after which he runs on the map and shows his entire “inner world” to his comrades. As in the real life without the most necessary organs of organs, the creature will not live, but without an ear or finger, eyes, etc.D. It can well afford to survive.
Paying attention to at least these small but still important game features, one can immediately imagine thousands of situations from which the fortress can die, and here we again recall the slogan, because for the sake of it all was done. It makes no sense to worry, the next fortress, it will die even more fun.
Having beat off the siege, another one will come, and it will be stronger than the previous. In addition to the eternally “aged” goblins, it would seem quite the peaceful Russ, for example, the elves who did not have the fact that in the last arrived caravan, you tried to sell them products from wood, they are very jealous in this, and are local Greenpeace. I can also attack people who do not like that you attacked their caravan just like that, or whose ambassadors died in your moat. But if it’s not even a siege, then the fortress is destroyed by either huge creatures from the dungeons that you excavated for the extraction of resources, or the creatures outside, which were impatient to come to you. The case is non -exclusive when an unknown person in a hoodie is suitable for your walls and begins to whisper spells, and only then you will find as the skin of a recently killed sheep, rush around your fortress and also kills a butcher in revenge!

Insidious brains
He began a new fortress for excitement in a damned biom. Emigrants took a stream and after 3 years I had a fortress with 140 dwarves. And suddenly a strange mood began at the cook … Grabbing the cow’s brains, he did not expect that they would come to life right in his hands (the damned biom).Therefore, the cow’s artifact revived brains came out of the kitchen.This is where all the fun began.Having jumped out of the hands of an unlucky cook, they quickly crawled to the exit of the fortress, scaring all dwarves in the way. Having sent all the soldiers to destroy and liquidate the aggressor, I did not expect the cook to fall into Tantrum. What happened later you probably know – a dozen dwarves fights to the intestines, brains, hands, heads and other parts of the body. So the glorious life of the fortress of the settled lands in the damned lands ended.

As in real life, each material has its own strength, weight, and special characteristics in provenia. So we can understand that armor from leather will be more likely to be pierced with an iron spear, and thirsty armor will protect from a wooden spear that is not even scratched. Since the game is not deprived of certain parameters of physics in it as a realized rabbit action. If the enemy has a good steel armor that is unlikely to break through the pricking/cutting weapons, it doesn’t matter, the fighting hammer will quite come down (in general in the game you can fight with all kinds of objects, including even the limbs of fallen comrades) with the help of which you can only hit the enemy’s insides with one good blow.
As well as in real life, a huge role is played by the number of fighting, the more battles the more fun. Breeded legs, arms, heads, knocked out teeth, vomiting, and other joys of the flesh inherent in local entertainment.

Adventure mode : Having told a little about the strength of the fortress, it is worth talking about the adventurer. We begin to play for one character, a game from a strategy turn into a “pungent” with an open world. Having chosen the minds for which we want to play, and these are standard people, elves, dwarves, to which goblins are added to the latest versions if you can play if the settlements of people and goblins are mixed, tamed half -boles such as satires, centaurs, half -triggers, humanism, etc.d, we start pumping the character.

As we see, the game can boast of an abundance of all sorts of skills and professions, which is only worth the “Sitter”. Yes, not every game can boast that you just bit your enemy with a sword in your hand (which, by the way, adds even greater fan from the murders of opponents).
Having chosen the necessary skills, we appear at the point we have chosen, from that moment we are free to do everything we want. We can take tasks and fulfill them by fame, hunt, go to the tower to the necromancer, after reading the book of which you will be subject to the secret magic of raising the dead, or you can just climb into some kind of hole and proudly oblige you to you, it is unlikely that you will hear you, but it doesn’t matter, the fact is that it is possible that it is possible.
So it would seem the simple essence of everyone in which it would seem to be boring, but no, the scale is simply amazing, you are unlikely to be able to kill the cyclops in any other game, killing the opponents with one blow to die from a random hit from the crossbow in the eye. The world of the game is saturated and unique, events in it occur every minute, and for such cases there is a special regime of legends in which all the interesting events of the world are reflected.

Conclusion:The game is at the development stage for 11 years, it does not have graphics and an add -on translation, its system is difficult, the entry threshold is simply nightmarely high, which creates a huge lump of difficulties, BUT Thanks to the most difficult structure of the world, its autonomy and independence, its elaboration and those opportunities that the game gives us, we can draw a clear conclusion. We need to play, At least for familiarization. This game, as a clear day, shows itself that it is not for everyone, someone will be far as a genre, someone will be inconvenient in managing only a keyboard, someone will not want to play without localization, but it is worth trying exactly, at least for their expansion gamezor.

P.WITH. Personally, I want to mark the talents of DF Communist Party and give several links to interesting stories and sketches from the game.The story of Likot Ubendeb (soaped -up) and the brave fortress that reflected the terrible attacks of 14 towers of necromancers